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Fix shader editor focus when switching tabs
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@@ -235,6 +235,11 @@ void ShaderEditor::_menu_option(int p_option) {
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void ShaderEditor::_tab_changed(int p_which) {
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ShaderTextEditor *shader_editor = tab_container->get_child(p_which)->cast_to<ShaderTextEditor>();
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if (shader_editor)
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shader_editor->get_text_edit()->grab_focus();
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ensure_select_current();
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}
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