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Merge pull request #82974 from mrjustaguy/Split-fix

Directional 2 Split Shadow Stabilization Fix
This commit is contained in:
Rémi Verschelde
2023-10-25 10:28:21 +02:00

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@@ -2239,7 +2239,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
// This trick here is what stabilizes the shadow (make potential jaggies to not move)
// at the cost of some wasted resolution. Still, the quality increase is very well worth it.
const real_t unit = (radius + soft_shadow_expand) * 2.0 / texture_size;
const real_t unit = (radius + soft_shadow_expand) * 4.0 / texture_size;
x_max_cam = Math::snapped(x_vec.dot(center) + radius + soft_shadow_expand, unit);
x_min_cam = Math::snapped(x_vec.dot(center) - radius - soft_shadow_expand, unit);
y_max_cam = Math::snapped(y_vec.dot(center) + radius + soft_shadow_expand, unit);