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Set ENet service time to 0.

Process all packets in queue, but never wait.
This commit is contained in:
Fabio Alessandrelli
2018-09-25 16:26:45 +02:00
parent 5adf7aa6b7
commit 977c9477c1

View File

@@ -207,13 +207,13 @@ void NetworkedMultiplayerENet::poll() {
_pop_current_packet(); _pop_current_packet();
ENetEvent event; ENetEvent event;
/* Wait up to 1000 milliseconds for an event. */ /* Keep servicing until there are no available events left in queue. */
while (true) { while (true) {
if (!host || !active) // Might have been disconnected while emitting a notification if (!host || !active) // Might have been disconnected while emitting a notification
return; return;
int ret = enet_host_service(host, &event, 1); int ret = enet_host_service(host, &event, 0);
if (ret < 0) { if (ret < 0) {
// Error, do something? // Error, do something?