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C#: Add source generator for signals as events
Changed the signal declaration signal to: ``` // The following generates a MySignal event [Signal] public delegate void MySignalEventHandler(int param); ```
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@@ -60,8 +60,6 @@ void update_godot_api_cache(const ManagedCallbacks &p_managed_callbacks) {
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetScriptNativeName);
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, SetGodotObjectPtr);
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, RaiseEventSignal);
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetScriptSignalList);
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, HasScriptSignal);
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, ScriptIsOrInherits);
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, AddScriptBridge);
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CHECK_CALLBACK_NOT_NULL(ScriptManagerBridge, GetOrCreateScriptBridgeForPath);
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