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C#: Add source generator for signals as events
Changed the signal declaration signal to: ``` // The following generates a MySignal event [Signal] public delegate void MySignalEventHandler(int param); ```
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@@ -208,13 +208,6 @@ GD_PINVOKE_EXPORT void godotsharp_internal_refcounted_disposed(Object *p_ptr, GC
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}
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}
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GD_PINVOKE_EXPORT void godotsharp_internal_object_connect_event_signal(Object *p_ptr, const StringName *p_event_signal) {
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CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
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if (csharp_instance) {
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csharp_instance->connect_event_signal(*p_event_signal);
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}
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}
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GD_PINVOKE_EXPORT int32_t godotsharp_internal_signal_awaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr) {
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StringName signal = p_signal ? *p_signal : StringName();
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return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter_handle_ptr);
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@@ -1322,7 +1315,7 @@ GD_PINVOKE_EXPORT void godotsharp_object_to_string(Object *p_ptr, godot_string *
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#endif
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// We need this to prevent the functions from being stripped.
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void *godotsharp_pinvoke_funcs[186] = {
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void *godotsharp_pinvoke_funcs[185] = {
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(void *)godotsharp_method_bind_get_method,
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(void *)godotsharp_get_class_constructor,
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(void *)godotsharp_engine_get_singleton,
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@@ -1333,7 +1326,6 @@ void *godotsharp_pinvoke_funcs[186] = {
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(void *)godotsharp_internal_object_get_associated_gchandle,
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(void *)godotsharp_internal_object_disposed,
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(void *)godotsharp_internal_refcounted_disposed,
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(void *)godotsharp_internal_object_connect_event_signal,
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(void *)godotsharp_internal_signal_awaiter_connect,
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(void *)godotsharp_internal_unmanaged_get_script_instance_managed,
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(void *)godotsharp_internal_unmanaged_get_instance_binding_managed,
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