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C#: Add source generator for signals as events
Changed the signal declaration signal to: ``` // The following generates a MySignal event [Signal] public delegate void MySignalEventHandler(int param); ```
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@@ -0,0 +1,23 @@
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namespace Godot.SourceGenerators
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{
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internal struct PropertyInfo
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{
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public PropertyInfo(VariantType type, string name, PropertyHint hint,
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string? hintString, PropertyUsageFlags usage, bool exported)
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{
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Type = type;
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Name = name;
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Hint = hint;
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HintString = hintString;
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Usage = usage;
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Exported = exported;
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}
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public VariantType Type { get; }
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public string Name { get; }
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public PropertyHint Hint { get; }
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public string? HintString { get; }
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public PropertyUsageFlags Usage { get; }
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public bool Exported { get; }
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}
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}
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