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C#: Add source generator for signals as events

Changed the signal declaration signal to:

```
// The following generates a MySignal event
[Signal] public delegate void MySignalEventHandler(int param);
```
This commit is contained in:
Ignacio Roldán Etcheverry
2022-07-28 17:41:47 +02:00
parent f033764ffe
commit 97713ff77a
31 changed files with 997 additions and 523 deletions

View File

@@ -22,6 +22,20 @@ namespace Godot.SourceGenerators
public ITypeSymbol? RetSymbol { get; }
}
public struct GodotSignalDelegateData
{
public GodotSignalDelegateData(string name, INamedTypeSymbol delegateSymbol, GodotMethodData invokeMethodData)
{
Name = name;
DelegateSymbol = delegateSymbol;
InvokeMethodData = invokeMethodData;
}
public string Name { get; }
public INamedTypeSymbol DelegateSymbol { get; }
public GodotMethodData InvokeMethodData { get; }
}
public struct GodotPropertyData
{
public GodotPropertyData(IPropertySymbol propertySymbol, MarshalType type)