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Add support for _to_string virtual function overwrite in Pluginscript
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@@ -93,6 +93,13 @@ void PluginScriptInstance::notification(int p_notification) {
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_desc->notification(_data, p_notification);
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}
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String PluginScriptInstance::to_string(bool *r_valid) {
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godot_string ret = _desc->to_string(_data, r_valid);
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String str_ret = *(String *)&ret;
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godot_string_destroy(&ret);
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return str_ret;
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}
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Vector<ScriptNetData> PluginScriptInstance::get_rpc_methods() const {
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return _script->get_rpc_methods();
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}
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