1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Add support for _to_string virtual function overwrite in Pluginscript

This commit is contained in:
Emmanuel Leblond
2021-03-27 21:13:51 +01:00
parent a82765a464
commit 9761bab753
3 changed files with 9 additions and 0 deletions

View File

@@ -56,6 +56,7 @@ typedef struct {
int p_argcount, godot_variant_call_error *r_error);
void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
godot_string (*to_string)(godot_pluginscript_instance_data *p_data, godot_bool *r_valid);
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference