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Add support for _to_string virtual function overwrite in Pluginscript
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@@ -56,6 +56,7 @@ typedef struct {
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int p_argcount, godot_variant_call_error *r_error);
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void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
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godot_string (*to_string)(godot_pluginscript_instance_data *p_data, godot_bool *r_valid);
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//this is used by script languages that keep a reference counter of their own
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//you can make make Ref<> not die when it reaches zero, so deleting the reference
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