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Add support for returning the play area from XRInterface
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@@ -41,6 +41,13 @@ void XRInterfaceExtension::_bind_methods() {
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GDVIRTUAL_BIND(_initialize);
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GDVIRTUAL_BIND(_uninitialize);
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GDVIRTUAL_BIND(_get_tracking_status);
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GDVIRTUAL_BIND(_supports_play_area_mode, "mode");
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GDVIRTUAL_BIND(_get_play_area_mode);
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GDVIRTUAL_BIND(_set_play_area_mode, "mode");
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GDVIRTUAL_BIND(_get_play_area);
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GDVIRTUAL_BIND(_get_render_target_size);
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GDVIRTUAL_BIND(_get_view_count);
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GDVIRTUAL_BIND(_get_camera_transform);
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@@ -146,6 +153,44 @@ void XRInterfaceExtension::trigger_haptic_pulse(const String &p_action_name, con
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GDVIRTUAL_CALL(_trigger_haptic_pulse, p_action_name, p_tracker_name, p_frequency, p_amplitude, p_duration_sec, p_delay_sec);
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}
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bool XRInterfaceExtension::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) {
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bool is_supported;
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if (GDVIRTUAL_CALL(_supports_play_area_mode, p_mode, is_supported)) {
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return is_supported;
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}
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return false;
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}
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XRInterface::PlayAreaMode XRInterfaceExtension::get_play_area_mode() const {
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uint32_t mode;
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if (GDVIRTUAL_CALL(_get_play_area_mode, mode)) {
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return XRInterface::PlayAreaMode(mode);
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}
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return XRInterface::XR_PLAY_AREA_UNKNOWN;
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}
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bool XRInterfaceExtension::set_play_area_mode(XRInterface::PlayAreaMode p_mode) {
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bool success;
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if (GDVIRTUAL_CALL(_set_play_area_mode, p_mode, success)) {
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return success;
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}
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return false;
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}
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PackedVector3Array XRInterfaceExtension::get_play_area() const {
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PackedVector3Array arr;
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GDVIRTUAL_CALL(_get_play_area, arr);
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return arr;
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}
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/** these will only be implemented on AR interfaces, so we want dummies for VR **/
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bool XRInterfaceExtension::get_anchor_detection_is_enabled() const {
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bool enabled;
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