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Add support for returning the play area from XRInterface

This commit is contained in:
Bastiaan Olij
2021-06-27 21:51:30 +10:00
parent 4387f9645b
commit 96b707215d
10 changed files with 229 additions and 28 deletions

View File

@@ -32,6 +32,8 @@
// #include "servers/rendering/renderer_compositor.h"
void XRInterface::_bind_methods() {
ADD_SIGNAL(MethodInfo("play_area_changed", PropertyInfo(Variant::INT, "mode")));
ClassDB::bind_method(D_METHOD("get_name"), &XRInterface::get_name);
ClassDB::bind_method(D_METHOD("get_capabilities"), &XRInterface::get_capabilities);
@@ -52,9 +54,16 @@ void XRInterface::_bind_methods() {
ADD_GROUP("Interface", "interface_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_primary", "is_primary");
// we don't have any properties specific to VR yet....
// methods and properties specific to VR...
ClassDB::bind_method(D_METHOD("supports_play_area_mode", "mode"), &XRInterface::supports_play_area_mode);
ClassDB::bind_method(D_METHOD("get_play_area_mode"), &XRInterface::get_play_area_mode);
ClassDB::bind_method(D_METHOD("set_play_area_mode", "mode"), &XRInterface::set_play_area_mode);
ClassDB::bind_method(D_METHOD("get_play_area"), &XRInterface::get_play_area);
// but we do have properties specific to AR....
ADD_GROUP("XR", "xr_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "xr_play_area_mode", PROPERTY_HINT_ENUM, "Unknown,3DOF,Sitting,Roomscale,Stage"), "set_play_area_mode", "get_play_area_mode");
// methods and properties specific to AR....
ClassDB::bind_method(D_METHOD("get_anchor_detection_is_enabled"), &XRInterface::get_anchor_detection_is_enabled);
ClassDB::bind_method(D_METHOD("set_anchor_detection_is_enabled", "enable"), &XRInterface::set_anchor_detection_is_enabled);
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &XRInterface::get_camera_feed_id);
@@ -75,7 +84,13 @@ void XRInterface::_bind_methods() {
BIND_ENUM_CONSTANT(XR_INSUFFICIENT_FEATURES);
BIND_ENUM_CONSTANT(XR_UNKNOWN_TRACKING);
BIND_ENUM_CONSTANT(XR_NOT_TRACKING);
}
BIND_ENUM_CONSTANT(XR_PLAY_AREA_UNKNOWN);
BIND_ENUM_CONSTANT(XR_PLAY_AREA_3DOF);
BIND_ENUM_CONSTANT(XR_PLAY_AREA_SITTING);
BIND_ENUM_CONSTANT(XR_PLAY_AREA_ROOMSCALE);
BIND_ENUM_CONSTANT(XR_PLAY_AREA_STAGE);
};
bool XRInterface::is_primary() {
XRServer *xr_server = XRServer::get_singleton();
@@ -101,6 +116,29 @@ XRInterface::XRInterface() {}
XRInterface::~XRInterface() {}
// query if this interface supports this play area mode
bool XRInterface::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) {
return p_mode == XR_PLAY_AREA_UNKNOWN;
}
// get the current play area mode
XRInterface::PlayAreaMode XRInterface::get_play_area_mode() const {
return XR_PLAY_AREA_UNKNOWN;
}
// change the play area mode, note that this should return false if the mode is not available
bool XRInterface::set_play_area_mode(XRInterface::PlayAreaMode p_mode) {
return p_mode == XR_PLAY_AREA_UNKNOWN;
}
// if available, returns an array of vectors denoting the play area the player can move around in
PackedVector3Array XRInterface::get_play_area() const {
// Return an empty array by default.
// Note implementation is responsible for applying our reference frame and world scale to the raw data.
// `play_area_changed` should be emitted if play area data is available and either the reference frame or world scale changes.
return PackedVector3Array();
};
/** these will only be implemented on AR interfaces, so we want dummies for VR **/
bool XRInterface::get_anchor_detection_is_enabled() const {
return false;