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Add support for returning the play area from XRInterface
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@@ -32,6 +32,8 @@
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// #include "servers/rendering/renderer_compositor.h"
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void XRInterface::_bind_methods() {
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ADD_SIGNAL(MethodInfo("play_area_changed", PropertyInfo(Variant::INT, "mode")));
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ClassDB::bind_method(D_METHOD("get_name"), &XRInterface::get_name);
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ClassDB::bind_method(D_METHOD("get_capabilities"), &XRInterface::get_capabilities);
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@@ -52,9 +54,16 @@ void XRInterface::_bind_methods() {
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ADD_GROUP("Interface", "interface_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_primary", "is_primary");
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// we don't have any properties specific to VR yet....
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// methods and properties specific to VR...
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ClassDB::bind_method(D_METHOD("supports_play_area_mode", "mode"), &XRInterface::supports_play_area_mode);
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ClassDB::bind_method(D_METHOD("get_play_area_mode"), &XRInterface::get_play_area_mode);
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ClassDB::bind_method(D_METHOD("set_play_area_mode", "mode"), &XRInterface::set_play_area_mode);
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ClassDB::bind_method(D_METHOD("get_play_area"), &XRInterface::get_play_area);
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// but we do have properties specific to AR....
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ADD_GROUP("XR", "xr_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "xr_play_area_mode", PROPERTY_HINT_ENUM, "Unknown,3DOF,Sitting,Roomscale,Stage"), "set_play_area_mode", "get_play_area_mode");
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// methods and properties specific to AR....
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ClassDB::bind_method(D_METHOD("get_anchor_detection_is_enabled"), &XRInterface::get_anchor_detection_is_enabled);
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ClassDB::bind_method(D_METHOD("set_anchor_detection_is_enabled", "enable"), &XRInterface::set_anchor_detection_is_enabled);
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ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &XRInterface::get_camera_feed_id);
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@@ -75,7 +84,13 @@ void XRInterface::_bind_methods() {
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BIND_ENUM_CONSTANT(XR_INSUFFICIENT_FEATURES);
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BIND_ENUM_CONSTANT(XR_UNKNOWN_TRACKING);
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BIND_ENUM_CONSTANT(XR_NOT_TRACKING);
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}
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BIND_ENUM_CONSTANT(XR_PLAY_AREA_UNKNOWN);
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BIND_ENUM_CONSTANT(XR_PLAY_AREA_3DOF);
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BIND_ENUM_CONSTANT(XR_PLAY_AREA_SITTING);
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BIND_ENUM_CONSTANT(XR_PLAY_AREA_ROOMSCALE);
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BIND_ENUM_CONSTANT(XR_PLAY_AREA_STAGE);
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};
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bool XRInterface::is_primary() {
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XRServer *xr_server = XRServer::get_singleton();
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@@ -101,6 +116,29 @@ XRInterface::XRInterface() {}
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XRInterface::~XRInterface() {}
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// query if this interface supports this play area mode
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bool XRInterface::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) {
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return p_mode == XR_PLAY_AREA_UNKNOWN;
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}
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// get the current play area mode
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XRInterface::PlayAreaMode XRInterface::get_play_area_mode() const {
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return XR_PLAY_AREA_UNKNOWN;
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}
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// change the play area mode, note that this should return false if the mode is not available
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bool XRInterface::set_play_area_mode(XRInterface::PlayAreaMode p_mode) {
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return p_mode == XR_PLAY_AREA_UNKNOWN;
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}
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// if available, returns an array of vectors denoting the play area the player can move around in
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PackedVector3Array XRInterface::get_play_area() const {
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// Return an empty array by default.
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// Note implementation is responsible for applying our reference frame and world scale to the raw data.
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// `play_area_changed` should be emitted if play area data is available and either the reference frame or world scale changes.
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return PackedVector3Array();
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};
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/** these will only be implemented on AR interfaces, so we want dummies for VR **/
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bool XRInterface::get_anchor_detection_is_enabled() const {
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return false;
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