You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Add const lvalue ref to container parameters
This commit is contained in:
@@ -4665,7 +4665,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat) {
|
||||
bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(const StringName &p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat) {
|
||||
for (int i = 0; i < shader->vfunctions.size(); i++) {
|
||||
if (shader->vfunctions[i].name == p_name) {
|
||||
ERR_FAIL_INDEX_V(p_argument, shader->vfunctions[i].function->arguments.size(), false);
|
||||
@@ -4699,7 +4699,7 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam
|
||||
ERR_FAIL_V(false); //bug? function not found
|
||||
}
|
||||
|
||||
bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin) {
|
||||
bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(const StringName &p_name, int p_argument, const StringName &p_builtin) {
|
||||
for (int i = 0; i < shader->vfunctions.size(); i++) {
|
||||
if (shader->vfunctions[i].name == p_name) {
|
||||
ERR_FAIL_INDEX_V(p_argument, shader->vfunctions[i].function->arguments.size(), false);
|
||||
|
||||
Reference in New Issue
Block a user