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Free preview sun and environement on editor close.

Previously, they would only be freed if they were in the editor node tree.
This commit is contained in:
clayjohn
2022-09-15 13:02:55 -07:00
parent c2babb6558
commit 969f20656a
2 changed files with 12 additions and 2 deletions

View File

@@ -7645,6 +7645,7 @@ void Node3DEditor::_update_preview_environment() {
preview_sun->get_parent()->remove_child(preview_sun);
sun_state->show();
sun_vb->hide();
preview_sun_dangling = true;
}
if (directional_light_count > 0) {
@@ -7658,6 +7659,7 @@ void Node3DEditor::_update_preview_environment() {
add_child(preview_sun, true);
sun_state->hide();
sun_vb->show();
preview_sun_dangling = false;
}
}
@@ -7673,6 +7675,7 @@ void Node3DEditor::_update_preview_environment() {
preview_environment->get_parent()->remove_child(preview_environment);
environ_state->show();
environ_vb->hide();
preview_env_dangling = true;
}
if (world_env_count > 0) {
environ_state->set_text(TTR("Scene contains\nWorldEnvironment.\nPreview disabled."));
@@ -7685,6 +7688,7 @@ void Node3DEditor::_update_preview_environment() {
add_child(preview_environment);
environ_state->hide();
environ_vb->show();
preview_env_dangling = false;
}
}
}
@@ -7854,7 +7858,6 @@ Node3DEditor::Node3DEditor() {
sun_button->set_toggle_mode(true);
sun_button->set_flat(true);
sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
sun_button->set_disabled(true);
// Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
sun_button->set_pressed(true);
@@ -7865,7 +7868,6 @@ Node3DEditor::Node3DEditor() {
environ_button->set_toggle_mode(true);
environ_button->set_flat(true);
environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
environ_button->set_disabled(true);
// Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
environ_button->set_pressed(true);
@@ -8333,6 +8335,12 @@ void fragment() {
}
Node3DEditor::~Node3DEditor() {
memdelete(preview_node);
if (preview_sun_dangling && preview_sun) {
memdelete(preview_sun);
}
if (preview_env_dangling && preview_environment) {
memdelete(preview_environment);
}
}
void Node3DEditorPlugin::make_visible(bool p_visible) {