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Replace NULL with nullptr
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@@ -604,7 +604,7 @@ public:
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_FORCE_INLINE_ MaterialData *material_get_data(RID p_material, ShaderType p_shader_type) {
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Material *material = material_owner.getornull(p_material);
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if (!material || material->shader_type != p_shader_type) {
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return NULL;
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return nullptr;
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} else {
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return material->data;
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}
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@@ -640,10 +640,10 @@ public:
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_FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) {
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Mesh *mesh = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!mesh, NULL);
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ERR_FAIL_COND_V(!mesh, nullptr);
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r_surface_count = mesh->surface_count;
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if (r_surface_count == 0) {
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return NULL;
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return nullptr;
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}
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if (mesh->material_cache.empty()) {
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mesh->material_cache.resize(mesh->surface_count);
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@@ -1037,7 +1037,7 @@ public:
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void lightmap_capture_set_energy(RID p_capture, float p_energy) {}
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float lightmap_capture_get_energy(RID p_capture) const { return 0.0; }
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const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const {
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return NULL;
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return nullptr;
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}
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/* PARTICLES */
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