1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Replace NULL with nullptr

This commit is contained in:
lupoDharkael
2020-04-02 01:20:12 +02:00
parent 5f11e15571
commit 95a1400a2a
755 changed files with 5742 additions and 5742 deletions

View File

@@ -862,7 +862,7 @@ Size2 RasterizerStorageRD::texture_size_with_proxy(RID p_proxy) {
RID RasterizerStorageRD::shader_create() {
Shader shader;
shader.data = NULL;
shader.data = nullptr;
shader.type = SHADER_TYPE_MAX;
return shader_owner.make_rid(shader);
@@ -890,7 +890,7 @@ void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) {
if (new_type != shader->type) {
if (shader->data) {
memdelete(shader->data);
shader->data = NULL;
shader->data = nullptr;
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
@@ -899,7 +899,7 @@ void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) {
material->shader_type = new_type;
if (material->data) {
memdelete(material->data);
material->data = NULL;
material->data = nullptr;
}
}
@@ -991,10 +991,10 @@ void RasterizerStorageRD::shader_set_data_request_function(ShaderType p_shader_t
RID RasterizerStorageRD::material_create() {
Material material;
material.data = NULL;
material.shader = NULL;
material.data = nullptr;
material.shader = nullptr;
material.shader_type = SHADER_TYPE_MAX;
material.update_next = NULL;
material.update_next = nullptr;
material.update_requested = false;
material.uniform_dirty = false;
material.texture_dirty = false;
@@ -1026,12 +1026,12 @@ void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) {
if (material->data) {
memdelete(material->data);
material->data = NULL;
material->data = nullptr;
}
if (material->shader) {
material->shader->owners.erase(material);
material->shader = NULL;
material->shader = nullptr;
material->shader_type = SHADER_TYPE_MAX;
}
@@ -1050,7 +1050,7 @@ void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) {
return;
}
ERR_FAIL_COND(shader->data == NULL);
ERR_FAIL_COND(shader->data == nullptr);
material->data = material_data_request_func[shader->type](shader->data);
material->data->set_next_pass(material->next_pass);
@@ -1770,10 +1770,10 @@ void RasterizerStorageRD::_update_queued_materials() {
material->update_requested = false;
material->texture_dirty = false;
material->uniform_dirty = false;
material->update_next = NULL;
material->update_next = nullptr;
material = next;
}
material_update_list = NULL;
material_update_list = nullptr;
}
/* MESH API */
@@ -4453,10 +4453,10 @@ String RasterizerStorageRD::get_captured_timestamp_name(uint32_t p_index) const
RasterizerStorageRD::RasterizerStorageRD() {
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
shader_data_request_func[i] = NULL;
shader_data_request_func[i] = nullptr;
}
material_update_list = NULL;
material_update_list = nullptr;
{ //create default textures
RD::TextureFormat tformat;