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Replace NULL with nullptr
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@@ -1220,7 +1220,7 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
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glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5));
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glVertexAttribDivisor(10, 1);
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glEnableVertexAttribArray(11); //color
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glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL);
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glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, nullptr);
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glVertexAttribDivisor(11, 1);
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glEnableVertexAttribArray(12); //custom
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glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2));
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@@ -1262,7 +1262,7 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
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glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5));
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glVertexAttribDivisor(10, 1);
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glEnableVertexAttribArray(11); //color
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glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL);
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glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, nullptr);
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glVertexAttribDivisor(11, 1);
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glEnableVertexAttribArray(12); //custom
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glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2));
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@@ -1314,13 +1314,13 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
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if (current_clip && reclip) {
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//will make it re-enable clipping if needed afterwards
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current_clip = NULL;
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current_clip = nullptr;
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}
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}
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void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, RID p_screen_uniform_set) {
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Item *current_clip = NULL;
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Item *current_clip = nullptr;
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Transform2D canvas_transform_inverse = p_canvas_transform_inverse;
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@@ -1369,7 +1369,7 @@ void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count,
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if (ci->material != prev_material) {
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MaterialData *material_data = NULL;
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MaterialData *material_data = nullptr;
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if (ci->material.is_valid()) {
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material_data = (MaterialData *)storage->material_get_data(ci->material, RasterizerStorageRD::SHADER_TYPE_2D);
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}
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@@ -2532,7 +2532,7 @@ RasterizerCanvasRD::~RasterizerCanvasRD() {
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//anything remains?
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if (bindings.texture_bindings.size()) {
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ERR_PRINT("Some texture bindings were not properly freed (leaked canvasitems?");
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const TextureBindingID *key = NULL;
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const TextureBindingID *key = nullptr;
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while ((key = bindings.texture_bindings.next(key))) {
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TextureBinding *tb = bindings.texture_bindings[*key];
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tb->reference_count = 1;
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