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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Replace NULL with nullptr

This commit is contained in:
lupoDharkael
2020-04-02 01:20:12 +02:00
parent 5f11e15571
commit 95a1400a2a
755 changed files with 5742 additions and 5742 deletions

View File

@@ -219,7 +219,7 @@ public:
baked_light = false;
dynamic_gi = false;
redraw_if_visible = false;
lightmap_capture = NULL;
lightmap_capture = nullptr;
}
virtual ~InstanceBase() {
@@ -751,10 +751,10 @@ public:
energy = 1.0;
item_shadow_mask = -1;
mode = RS::CANVAS_LIGHT_MODE_ADD;
// texture_cache = NULL;
next_ptr = NULL;
mask_next_ptr = NULL;
filter_next_ptr = NULL;
// texture_cache = nullptr;
next_ptr = nullptr;
mask_next_ptr = nullptr;
filter_next_ptr = nullptr;
use_shadow = false;
shadow_buffer_size = 2048;
shadow_filter = RS::CANVAS_LIGHT_FILTER_NONE;
@@ -1005,7 +1005,7 @@ public:
//must update rect
if (commands == NULL) {
if (commands == nullptr) {
rect = Rect2();
rect_dirty = false;
@@ -1115,12 +1115,12 @@ public:
template <class T>
T *alloc_command() {
T *command;
if (commands == NULL) {
if (commands == nullptr) {
// As the most common use case of canvas items is to
// use only one command, the first is done with it's
// own allocation. The rest of them use blocks.
command = memnew(T);
command->next = NULL;
command->next = nullptr;
commands = command;
last_command = command;
} else {
@@ -1147,7 +1147,7 @@ public:
//allocate block and add to the linked list
void *memory = c->memory + c->usage;
command = memnew_placement(memory, T);
command->next = NULL;
command->next = nullptr;
last_command->next = command;
last_command = command;
c->usage += sizeof(T);
@@ -1172,7 +1172,7 @@ public:
Command *n = c->next;
if (c == commands) {
memdelete(commands);
commands = NULL;
commands = nullptr;
} else {
c->~Command();
}
@@ -1186,36 +1186,36 @@ public:
}
}
last_command = NULL;
commands = NULL;
last_command = nullptr;
commands = nullptr;
current_block = 0;
clip = false;
rect_dirty = true;
final_clip_owner = NULL;
material_owner = NULL;
final_clip_owner = nullptr;
material_owner = nullptr;
light_masked = false;
}
Item() {
commands = NULL;
last_command = NULL;
commands = nullptr;
last_command = nullptr;
current_block = 0;
light_mask = 1;
vp_render = NULL;
next = NULL;
final_clip_owner = NULL;
vp_render = nullptr;
next = nullptr;
final_clip_owner = nullptr;
clip = false;
final_modulate = Color(1, 1, 1, 1);
visible = true;
rect_dirty = true;
custom_rect = false;
behind = false;
material_owner = NULL;
copy_back_buffer = NULL;
material_owner = nullptr;
copy_back_buffer = nullptr;
distance_field = false;
light_masked = false;
update_when_visible = false;
z_final = 0;
custom_data = NULL;
custom_data = nullptr;
}
virtual ~Item() {
clear();
@@ -1248,7 +1248,7 @@ public:
LightOccluderInstance() {
enabled = true;
next = NULL;
next = nullptr;
light_mask = 1;
cull_cache = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
}