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mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Replace NULL with nullptr

This commit is contained in:
lupoDharkael
2020-04-02 01:20:12 +02:00
parent 5f11e15571
commit 95a1400a2a
755 changed files with 5742 additions and 5742 deletions

View File

@@ -34,7 +34,7 @@
#include "core/print_string.h"
#include "core/project_settings.h"
PhysicsServer3D *PhysicsServer3D::singleton = NULL;
PhysicsServer3D *PhysicsServer3D::singleton = nullptr;
void PhysicsDirectBodyState3D::integrate_forces() {
@@ -725,13 +725,13 @@ void PhysicsServer3D::_bind_methods() {
PhysicsServer3D::PhysicsServer3D() {
ERR_FAIL_COND(singleton != NULL);
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
PhysicsServer3D::~PhysicsServer3D() {
singleton = NULL;
singleton = nullptr;
}
Vector<PhysicsServer3DManager::ClassInfo> PhysicsServer3DManager::physics_servers;
@@ -786,14 +786,14 @@ String PhysicsServer3DManager::get_server_name(int p_id) {
}
PhysicsServer3D *PhysicsServer3DManager::new_default_server() {
ERR_FAIL_COND_V(default_server_id == -1, NULL);
ERR_FAIL_COND_V(default_server_id == -1, nullptr);
return physics_servers[default_server_id].create_callback();
}
PhysicsServer3D *PhysicsServer3DManager::new_server(const String &p_name) {
int id = find_server_id(p_name);
if (id == -1) {
return NULL;
return nullptr;
} else {
return physics_servers[id].create_callback();
}