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Replace NULL with nullptr
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@@ -34,7 +34,7 @@
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#include "core/print_string.h"
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#include "core/project_settings.h"
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PhysicsServer2D *PhysicsServer2D::singleton = NULL;
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PhysicsServer2D *PhysicsServer2D::singleton = nullptr;
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void PhysicsDirectBodyState2D::integrate_forces() {
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@@ -531,7 +531,7 @@ PhysicsTestMotionResult2D::PhysicsTestMotionResult2D() {
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bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) {
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MotionResult *r = NULL;
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MotionResult *r = nullptr;
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if (p_result.is_valid())
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r = p_result->get_result_ptr();
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return body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r);
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@@ -771,7 +771,7 @@ PhysicsServer2D::PhysicsServer2D() {
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PhysicsServer2D::~PhysicsServer2D() {
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singleton = NULL;
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singleton = nullptr;
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}
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Vector<PhysicsServer2DManager::ClassInfo> PhysicsServer2DManager::physics_2d_servers;
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@@ -826,14 +826,14 @@ String PhysicsServer2DManager::get_server_name(int p_id) {
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}
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PhysicsServer2D *PhysicsServer2DManager::new_default_server() {
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ERR_FAIL_COND_V(default_server_id == -1, NULL);
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ERR_FAIL_COND_V(default_server_id == -1, nullptr);
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return physics_2d_servers[default_server_id].create_callback();
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}
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PhysicsServer2D *PhysicsServer2DManager::new_server(const String &p_name) {
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int id = find_server_id(p_name);
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if (id == -1) {
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return NULL;
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return nullptr;
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} else {
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return physics_2d_servers[id].create_callback();
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}
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