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Replace NULL with nullptr
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@@ -881,7 +881,7 @@ VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = {
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{ Shader::MODE_SPATIAL, "diffuse" },
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{ Shader::MODE_SPATIAL, "specular" },
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{ Shader::MODE_CANVAS_ITEM, "blend" },
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{ Shader::MODE_CANVAS_ITEM, NULL }
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{ Shader::MODE_CANVAS_ITEM, nullptr }
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};
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static const char *type_string[VisualShader::TYPE_MAX] = {
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@@ -1085,12 +1085,12 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
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}
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p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
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if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != NULL) {
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if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != nullptr) {
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p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
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p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
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p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
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}
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if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != NULL) {
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if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != nullptr) {
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p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
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}
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}
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@@ -1687,7 +1687,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
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{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" },
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{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
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{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, NULL, NULL },
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{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
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};
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const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
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@@ -1736,7 +1736,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
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{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
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{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "vec3(0.0, 0.0, 1.0)" },
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{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
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{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, NULL, NULL },
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{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
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};
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int VisualShaderNodeInput::get_input_port_count() const {
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@@ -2034,7 +2034,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
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{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
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{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
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{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, NULL, NULL },
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{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
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};
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int VisualShaderNodeOutput::get_input_port_count() const {
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@@ -2565,7 +2565,7 @@ void VisualShaderNodeGroupBase::set_control(Control *p_control, int p_index) {
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}
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Control *VisualShaderNodeGroupBase::get_control(int p_index) {
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ERR_FAIL_COND_V(!controls.has(p_index), NULL);
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ERR_FAIL_COND_V(!controls.has(p_index), nullptr);
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return controls[p_index];
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}
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