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Replace NULL with nullptr

This commit is contained in:
lupoDharkael
2020-04-02 01:20:12 +02:00
parent 5f11e15571
commit 95a1400a2a
755 changed files with 5742 additions and 5742 deletions

View File

@@ -58,30 +58,30 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
const Vector3 *vr = varray.ptr();
const Vector3 *nr = NULL;
const Vector3 *nr = nullptr;
if (arrays[Mesh::ARRAY_NORMAL].get_type() != Variant::NIL)
nr = arrays[Mesh::ARRAY_NORMAL].operator Vector<Vector3>().ptr();
const real_t *ta = NULL;
const real_t *ta = nullptr;
if (arrays[Mesh::ARRAY_TANGENT].get_type() != Variant::NIL)
ta = arrays[Mesh::ARRAY_TANGENT].operator Vector<real_t>().ptr();
const Vector2 *uv = NULL;
const Vector2 *uv = nullptr;
if (arrays[Mesh::ARRAY_TEX_UV].get_type() != Variant::NIL)
uv = arrays[Mesh::ARRAY_TEX_UV].operator Vector<Vector2>().ptr();
const Vector2 *uv2 = NULL;
const Vector2 *uv2 = nullptr;
if (arrays[Mesh::ARRAY_TEX_UV2].get_type() != Variant::NIL)
uv2 = arrays[Mesh::ARRAY_TEX_UV2].operator Vector<Vector2>().ptr();
const Color *col = NULL;
const Color *col = nullptr;
if (arrays[Mesh::ARRAY_COLOR].get_type() != Variant::NIL)
col = arrays[Mesh::ARRAY_COLOR].operator Vector<Color>().ptr();
const int *bo = NULL;
const int *bo = nullptr;
if (arrays[Mesh::ARRAY_BONES].get_type() != Variant::NIL)
bo = arrays[Mesh::ARRAY_BONES].operator Vector<int>().ptr();
const real_t *we = NULL;
const real_t *we = nullptr;
if (arrays[Mesh::ARRAY_WEIGHTS].get_type() != Variant::NIL)
we = arrays[Mesh::ARRAY_WEIGHTS].operator Vector<real_t>().ptr();
@@ -202,43 +202,43 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) {
v.resize(vcount);
Vector3 *vr = v.ptrw();
Vector3 *nr = NULL;
Vector3 *nr = nullptr;
if (format & Mesh::ARRAY_FORMAT_NORMAL) {
n.resize(vcount);
nr = n.ptrw();
}
real_t *ta = NULL;
real_t *ta = nullptr;
if (format & Mesh::ARRAY_FORMAT_TANGENT) {
t.resize(vcount * 4);
ta = t.ptrw();
}
Vector2 *uv = NULL;
Vector2 *uv = nullptr;
if (format & Mesh::ARRAY_FORMAT_TEX_UV) {
u.resize(vcount);
uv = u.ptrw();
}
Vector2 *uv2 = NULL;
Vector2 *uv2 = nullptr;
if (format & Mesh::ARRAY_FORMAT_TEX_UV2) {
u2.resize(vcount);
uv2 = u2.ptrw();
}
Color *col = NULL;
Color *col = nullptr;
if (format & Mesh::ARRAY_FORMAT_COLOR) {
c.resize(vcount);
col = c.ptrw();
}
int *bo = NULL;
int *bo = nullptr;
if (format & Mesh::ARRAY_FORMAT_BONES) {
b.resize(vcount * 4);
bo = b.ptrw();
}
real_t *we = NULL;
real_t *we = nullptr;
if (format & Mesh::ARRAY_FORMAT_WEIGHTS) {
w.resize(vcount * 4);
we = w.ptrw();