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Replace NULL with nullptr
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@@ -685,19 +685,19 @@ void Skeleton3D::bind_physical_bone_to_bone(int p_bone, PhysicalBone3D *p_physic
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void Skeleton3D::unbind_physical_bone_from_bone(int p_bone) {
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ERR_FAIL_INDEX(p_bone, bones.size());
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bones.write[p_bone].physical_bone = NULL;
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bones.write[p_bone].physical_bone = nullptr;
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_rebuild_physical_bones_cache();
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}
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PhysicalBone3D *Skeleton3D::get_physical_bone(int p_bone) {
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ERR_FAIL_INDEX_V(p_bone, bones.size(), NULL);
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ERR_FAIL_INDEX_V(p_bone, bones.size(), nullptr);
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return bones[p_bone].physical_bone;
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}
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PhysicalBone3D *Skeleton3D::get_physical_bone_parent(int p_bone) {
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ERR_FAIL_INDEX_V(p_bone, bones.size(), NULL);
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ERR_FAIL_INDEX_V(p_bone, bones.size(), nullptr);
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if (bones[p_bone].cache_parent_physical_bone) {
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return bones[p_bone].cache_parent_physical_bone;
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@@ -707,11 +707,11 @@ PhysicalBone3D *Skeleton3D::get_physical_bone_parent(int p_bone) {
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}
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PhysicalBone3D *Skeleton3D::_get_physical_bone_parent(int p_bone) {
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ERR_FAIL_INDEX_V(p_bone, bones.size(), NULL);
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ERR_FAIL_INDEX_V(p_bone, bones.size(), nullptr);
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const int parent_bone = bones[p_bone].parent;
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if (0 > parent_bone) {
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return NULL;
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return nullptr;
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}
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PhysicalBone3D *pb = bones[parent_bone].physical_bone;
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