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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Replace NULL with nullptr

This commit is contained in:
lupoDharkael
2020-04-02 01:20:12 +02:00
parent 5f11e15571
commit 95a1400a2a
755 changed files with 5742 additions and 5742 deletions

View File

@@ -51,7 +51,7 @@ Object *godot_icall_Object_Ctor(MonoObject *p_obj) {
void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == NULL);
CRASH_COND(p_ptr == nullptr);
#endif
if (p_ptr->get_script_instance()) {
@@ -59,7 +59,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
if (cs_instance) {
if (!cs_instance->is_destructing_script_instance()) {
cs_instance->mono_object_disposed(p_obj);
p_ptr->set_script_instance(NULL);
p_ptr->set_script_instance(nullptr);
}
return;
}
@@ -80,7 +80,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == NULL);
CRASH_COND(p_ptr == nullptr);
// This is only called with Reference derived classes
CRASH_COND(!Object::cast_to<Reference>(p_ptr));
#endif
@@ -99,7 +99,7 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolea
if (delete_owner) {
memdelete(ref);
} else if (remove_script_instance) {
ref->set_script_instance(NULL);
ref->set_script_instance(nullptr);
}
}
return;
@@ -141,7 +141,7 @@ MethodBind *godot_icall_Object_ClassDB_get_method(StringName *p_type, MonoString
MonoObject *godot_icall_Object_weakref(Object *p_ptr) {
if (!p_ptr)
return NULL;
return nullptr;
Ref<WeakRef> wref;
Reference *ref = Object::cast_to<Reference>(p_ptr);
@@ -149,7 +149,7 @@ MonoObject *godot_icall_Object_weakref(Object *p_ptr) {
if (ref) {
REF r = ref;
if (!r.is_valid())
return NULL;
return nullptr;
wref.instance();
wref->set_ref(r);
@@ -230,7 +230,7 @@ MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString *
MonoString *godot_icall_Object_ToString(Object *p_ptr) {
#ifdef DEBUG_ENABLED
// Cannot happen in C#; would get an ObjectDisposedException instead.
CRASH_COND(p_ptr == NULL);
CRASH_COND(p_ptr == nullptr);
#endif
// Can't call 'Object::to_string()' here, as that can end up calling 'ToString' again resulting in an endless circular loop.
String result = "[" + p_ptr->get_class() + ":" + itos(p_ptr->get_instance_id()) + "]";