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Replace NULL with nullptr
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@@ -87,29 +87,29 @@
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// Singletons
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// Initialized in setup()
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static Engine *engine = NULL;
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static ProjectSettings *globals = NULL;
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static InputFilter *input = NULL;
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static InputMap *input_map = NULL;
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static TranslationServer *translation_server = NULL;
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static Performance *performance = NULL;
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static PackedData *packed_data = NULL;
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static Engine *engine = nullptr;
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static ProjectSettings *globals = nullptr;
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static InputFilter *input = nullptr;
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static InputMap *input_map = nullptr;
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static TranslationServer *translation_server = nullptr;
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static Performance *performance = nullptr;
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static PackedData *packed_data = nullptr;
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#ifdef MINIZIP_ENABLED
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static ZipArchive *zip_packed_data = NULL;
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static ZipArchive *zip_packed_data = nullptr;
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#endif
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static FileAccessNetworkClient *file_access_network_client = NULL;
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static MessageQueue *message_queue = NULL;
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static FileAccessNetworkClient *file_access_network_client = nullptr;
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static MessageQueue *message_queue = nullptr;
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// Initialized in setup2()
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static AudioServer *audio_server = NULL;
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static DisplayServer *display_server = NULL;
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static RenderingServer *rendering_server = NULL;
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static CameraServer *camera_server = NULL;
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static ARVRServer *arvr_server = NULL;
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static PhysicsServer3D *physics_server = NULL;
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static PhysicsServer2D *physics_2d_server = NULL;
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static NavigationServer3D *navigation_server = NULL;
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static NavigationServer2D *navigation_2d_server = NULL;
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static AudioServer *audio_server = nullptr;
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static DisplayServer *display_server = nullptr;
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static RenderingServer *rendering_server = nullptr;
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static CameraServer *camera_server = nullptr;
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static ARVRServer *arvr_server = nullptr;
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static PhysicsServer3D *physics_server = nullptr;
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static PhysicsServer2D *physics_2d_server = nullptr;
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static NavigationServer3D *navigation_server = nullptr;
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static NavigationServer2D *navigation_2d_server = nullptr;
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// We error out if setup2() doesn't turn this true
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static bool _start_success = false;
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@@ -220,7 +220,7 @@ void finalize_display() {
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}
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void initialize_navigation_server() {
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ERR_FAIL_COND(navigation_server != NULL);
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ERR_FAIL_COND(navigation_server != nullptr);
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navigation_server = NavigationServer3DManager::new_default_server();
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navigation_2d_server = memnew(NavigationServer2D);
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@@ -228,10 +228,10 @@ void initialize_navigation_server() {
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void finalize_navigation_server() {
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memdelete(navigation_server);
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navigation_server = NULL;
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navigation_server = nullptr;
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memdelete(navigation_2d_server);
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navigation_2d_server = NULL;
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navigation_2d_server = nullptr;
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}
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//#define DEBUG_INIT
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@@ -1642,7 +1642,7 @@ bool Main::start() {
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game_path = GLOBAL_DEF("application/run/main_scene", "");
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}
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MainLoop *main_loop = NULL;
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MainLoop *main_loop = nullptr;
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if (editor) {
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main_loop = memnew(SceneTree);
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};
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@@ -1772,7 +1772,7 @@ bool Main::start() {
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RES res = ResourceLoader::load(path);
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ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + path);
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Node *n = NULL;
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Node *n = nullptr;
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if (res->is_class("PackedScene")) {
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Ref<PackedScene> ps = res;
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n = ps->instance();
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@@ -1784,7 +1784,7 @@ bool Main::start() {
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Object *obj = ClassDB::instance(ibt);
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ERR_CONTINUE_MSG(obj == NULL, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
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ERR_CONTINUE_MSG(obj == nullptr, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
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n = Object::cast_to<Node>(obj);
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n->set_script(script_res);
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@@ -1811,7 +1811,7 @@ bool Main::start() {
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}
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#ifdef TOOLS_ENABLED
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EditorNode *editor_node = NULL;
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EditorNode *editor_node = nullptr;
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if (editor) {
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editor_node = memnew(EditorNode);
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sml->get_root()->add_child(editor_node);
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@@ -1961,7 +1961,7 @@ bool Main::start() {
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Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", ""));
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if (game_path != "") {
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Node *scene = NULL;
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Node *scene = nullptr;
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Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
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if (scenedata.is_valid())
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scene = scenedata->instance();
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