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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Replace NULL with nullptr

This commit is contained in:
lupoDharkael
2020-04-02 01:20:12 +02:00
parent 5f11e15571
commit 95a1400a2a
755 changed files with 5742 additions and 5742 deletions

View File

@@ -87,29 +87,29 @@
// Singletons
// Initialized in setup()
static Engine *engine = NULL;
static ProjectSettings *globals = NULL;
static InputFilter *input = NULL;
static InputMap *input_map = NULL;
static TranslationServer *translation_server = NULL;
static Performance *performance = NULL;
static PackedData *packed_data = NULL;
static Engine *engine = nullptr;
static ProjectSettings *globals = nullptr;
static InputFilter *input = nullptr;
static InputMap *input_map = nullptr;
static TranslationServer *translation_server = nullptr;
static Performance *performance = nullptr;
static PackedData *packed_data = nullptr;
#ifdef MINIZIP_ENABLED
static ZipArchive *zip_packed_data = NULL;
static ZipArchive *zip_packed_data = nullptr;
#endif
static FileAccessNetworkClient *file_access_network_client = NULL;
static MessageQueue *message_queue = NULL;
static FileAccessNetworkClient *file_access_network_client = nullptr;
static MessageQueue *message_queue = nullptr;
// Initialized in setup2()
static AudioServer *audio_server = NULL;
static DisplayServer *display_server = NULL;
static RenderingServer *rendering_server = NULL;
static CameraServer *camera_server = NULL;
static ARVRServer *arvr_server = NULL;
static PhysicsServer3D *physics_server = NULL;
static PhysicsServer2D *physics_2d_server = NULL;
static NavigationServer3D *navigation_server = NULL;
static NavigationServer2D *navigation_2d_server = NULL;
static AudioServer *audio_server = nullptr;
static DisplayServer *display_server = nullptr;
static RenderingServer *rendering_server = nullptr;
static CameraServer *camera_server = nullptr;
static ARVRServer *arvr_server = nullptr;
static PhysicsServer3D *physics_server = nullptr;
static PhysicsServer2D *physics_2d_server = nullptr;
static NavigationServer3D *navigation_server = nullptr;
static NavigationServer2D *navigation_2d_server = nullptr;
// We error out if setup2() doesn't turn this true
static bool _start_success = false;
@@ -220,7 +220,7 @@ void finalize_display() {
}
void initialize_navigation_server() {
ERR_FAIL_COND(navigation_server != NULL);
ERR_FAIL_COND(navigation_server != nullptr);
navigation_server = NavigationServer3DManager::new_default_server();
navigation_2d_server = memnew(NavigationServer2D);
@@ -228,10 +228,10 @@ void initialize_navigation_server() {
void finalize_navigation_server() {
memdelete(navigation_server);
navigation_server = NULL;
navigation_server = nullptr;
memdelete(navigation_2d_server);
navigation_2d_server = NULL;
navigation_2d_server = nullptr;
}
//#define DEBUG_INIT
@@ -1642,7 +1642,7 @@ bool Main::start() {
game_path = GLOBAL_DEF("application/run/main_scene", "");
}
MainLoop *main_loop = NULL;
MainLoop *main_loop = nullptr;
if (editor) {
main_loop = memnew(SceneTree);
};
@@ -1772,7 +1772,7 @@ bool Main::start() {
RES res = ResourceLoader::load(path);
ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + path);
Node *n = NULL;
Node *n = nullptr;
if (res->is_class("PackedScene")) {
Ref<PackedScene> ps = res;
n = ps->instance();
@@ -1784,7 +1784,7 @@ bool Main::start() {
Object *obj = ClassDB::instance(ibt);
ERR_CONTINUE_MSG(obj == NULL, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
ERR_CONTINUE_MSG(obj == nullptr, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
n = Object::cast_to<Node>(obj);
n->set_script(script_res);
@@ -1811,7 +1811,7 @@ bool Main::start() {
}
#ifdef TOOLS_ENABLED
EditorNode *editor_node = NULL;
EditorNode *editor_node = nullptr;
if (editor) {
editor_node = memnew(EditorNode);
sml->get_root()->add_child(editor_node);
@@ -1961,7 +1961,7 @@ bool Main::start() {
Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", ""));
if (game_path != "") {
Node *scene = NULL;
Node *scene = nullptr;
Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
if (scenedata.is_valid())
scene = scenedata->instance();