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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Replace NULL with nullptr

This commit is contained in:
lupoDharkael
2020-04-02 01:20:12 +02:00
parent 5f11e15571
commit 95a1400a2a
755 changed files with 5742 additions and 5742 deletions

View File

@@ -42,7 +42,7 @@
Node *SceneTreeEditor::get_scene_node() {
ERR_FAIL_COND_V(!is_inside_tree(), NULL);
ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
return get_tree()->get_edited_scene_root();
}
@@ -78,7 +78,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
undo_redo->create_action(TTR("Toggle Visible"));
_toggle_visible(n);
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() > 1 && selection.find(n) != NULL) {
if (selection.size() > 1 && selection.find(n) != nullptr) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node *nv = E->get();
ERR_FAIL_COND(!nv);
@@ -504,7 +504,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
}
if (p_node == selected) {
selected = NULL;
selected = nullptr;
emit_signal("node_selected");
}
}
@@ -529,7 +529,7 @@ void SceneTreeEditor::_update_tree() {
updating_tree = true;
tree->clear();
if (get_scene_node()) {
_add_nodes(get_scene_node(), NULL);
_add_nodes(get_scene_node(), nullptr);
last_hash = hash_djb2_one_64(0);
_compute_hash(get_scene_node(), last_hash);
}
@@ -667,7 +667,7 @@ void SceneTreeEditor::_notification(int p_what) {
TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
if (!p_node)
return NULL;
return nullptr;
NodePath np = p_node->get_metadata(0);
if (np == p_path)
@@ -682,7 +682,7 @@ TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
children = children->get_next();
}
return NULL;
return nullptr;
}
void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
@@ -697,7 +697,7 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
if (selected == p_node)
return;
TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : NULL;
TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
if (item) {
// make visible when it's collapsed
@@ -713,7 +713,7 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
} else {
if (!p_node)
selected = NULL;
selected = nullptr;
_update_tree();
selected = p_node;
}
@@ -906,7 +906,7 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
Vector<Node *> selected;
Vector<Ref<Texture2D>> icons;
TreeItem *next = tree->get_next_selected(NULL);
TreeItem *next = tree->get_next_selected(nullptr);
while (next) {
NodePath np = next->get_metadata(0);
@@ -1117,16 +1117,16 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
connect_to_script_mode = false;
connecting_signal = false;
undo_redo = NULL;
undo_redo = nullptr;
tree_dirty = true;
selected = NULL;
selected = nullptr;
marked_selectable = false;
marked_children_selectable = false;
can_rename = p_can_rename;
can_open_instance = p_can_open_instance;
display_foreign = false;
editor_selection = NULL;
editor_selection = nullptr;
if (p_label) {
Label *label = memnew(Label);