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Replace NULL with nullptr

This commit is contained in:
lupoDharkael
2020-04-02 01:20:12 +02:00
parent 5f11e15571
commit 95a1400a2a
755 changed files with 5742 additions and 5742 deletions

View File

@@ -107,7 +107,7 @@ void Polygon2DEditor::_notification(int p_what) {
void Polygon2DEditor::_sync_bones() {
Skeleton2D *skeleton = NULL;
Skeleton2D *skeleton = nullptr;
if (!node->has_node(node->get_skeleton())) {
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
error->popup_centered();
@@ -1031,7 +1031,7 @@ void Polygon2DEditor::_uv_draw() {
uvs = node->get_polygon();
}
const float *weight_r = NULL;
const float *weight_r = nullptr;
if (uv_edit_mode[3]->is_pressed()) {
int bone_selected = -1;
@@ -1249,7 +1249,7 @@ Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
AbstractPolygon2DEditor(p_editor) {
node = NULL;
node = nullptr;
snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);