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Replace NULL with nullptr
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@@ -107,7 +107,7 @@ void Polygon2DEditor::_notification(int p_what) {
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void Polygon2DEditor::_sync_bones() {
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Skeleton2D *skeleton = NULL;
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Skeleton2D *skeleton = nullptr;
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if (!node->has_node(node->get_skeleton())) {
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error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
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error->popup_centered();
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@@ -1031,7 +1031,7 @@ void Polygon2DEditor::_uv_draw() {
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uvs = node->get_polygon();
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}
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const float *weight_r = NULL;
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const float *weight_r = nullptr;
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if (uv_edit_mode[3]->is_pressed()) {
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int bone_selected = -1;
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@@ -1249,7 +1249,7 @@ Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
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Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
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AbstractPolygon2DEditor(p_editor) {
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node = NULL;
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node = nullptr;
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snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
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snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
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use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
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