diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index 83638ad66ad..53f807f33c3 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -23,6 +23,7 @@ Returns the angle between the node and the [code]point[/code] in radians. + [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/node2d_get_angle_to.png]Illustration of the returned angle.[/url] diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index fe965a1a49f..6b078b334e3 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -35,6 +35,7 @@ Returns this vector's angle with respect to the positive X axis, or [code](1, 0)[/code] vector, in radians. For example, [code]Vector2.RIGHT.angle()[/code] will return zero, [code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return [code]-PI / 4[/code] (a negative eighth turn, or -45 degrees). + [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle.png]Illustration of the returned angle.[/url] Equivalent to the result of [method @GDScript.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]. @@ -43,6 +44,7 @@ Returns the angle to the given vector, in radians. + [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to.png]Illustration of the returned angle.[/url] @@ -50,6 +52,7 @@ Returns the angle between the line connecting the two points and the X axis, in radians. + [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to_point.png]Illustration of the returned angle.[/url]