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Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when accessing a single element) * Removed subscript operator, in favor of a more explicit `get` * Added conversion from `Iterator` to `ConstIterator` * Remade existing operations into other solutions when applicable
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@@ -1025,8 +1025,7 @@ void AnimationPlayerEditor::_update_name_dialog_library_dropdown() {
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}
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int current_lib_id = index_offset; // Don't default to [Global] if it doesn't exist yet.
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for (int i = 0; i < libraries.size(); i++) {
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StringName library_name = libraries[i];
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for (const StringName &library_name : libraries) {
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if (!EditorNode::get_singleton()->is_resource_read_only(player->get_animation_library(library_name))) {
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library->add_item((library_name == StringName()) ? String(TTR("[Global]")) : String(library_name));
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library->set_item_metadata(valid_library_count, String(library_name));
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@@ -1043,8 +1042,7 @@ void AnimationPlayerEditor::_update_name_dialog_library_dropdown() {
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// one which isn't a read-only library.
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bool auto_assigning_non_global_library = false;
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if (current_library_name == StringName() && valid_library_count > 0) {
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for (int i = 0; i < libraries.size(); i++) {
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StringName library_name = libraries[i];
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for (const StringName &library_name : libraries) {
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if (!EditorNode::get_singleton()->is_resource_read_only(player->get_animation_library(library_name))) {
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current_library_name = library_name;
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current_lib_id = 0;
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