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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

2D GPU Particles working..

This commit is contained in:
Juan Linietsky
2017-06-21 16:25:45 -03:00
parent 3c1fd26bb0
commit 95560e02c5
21 changed files with 1039 additions and 1340 deletions

View File

@@ -612,6 +612,7 @@ public:
TYPE_POLYGON,
TYPE_MESH,
TYPE_MULTIMESH,
TYPE_PARTICLES,
TYPE_CIRCLE,
TYPE_TRANSFORM,
TYPE_CLIP_IGNORE,
@@ -707,6 +708,16 @@ public:
CommandMultiMesh() { type = TYPE_MULTIMESH; }
};
struct CommandParticles : public Command {
RID particles;
RID texture;
RID normal_map;
int h_frames;
int v_frames;
CommandParticles() { type = TYPE_PARTICLES; }
};
struct CommandCircle : public Command {
Point2 pos;
@@ -844,6 +855,15 @@ public:
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
} break;
case Item::Command::TYPE_PARTICLES: {
const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
if (particles_cmd->particles.is_valid()) {
Rect3 aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
}
} break;
case Item::Command::TYPE_CIRCLE: {

View File

@@ -637,6 +637,25 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID
canvas_item->commands.push_back(m);
}
void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandParticles *part = memnew(Item::CommandParticles);
ERR_FAIL_COND(!part);
part->particles = p_particles;
part->texture = p_texture;
part->normal_map = p_normal;
part->h_frames = p_h_frames;
part->v_frames = p_v_frames;
//take the chance and request processing for them, at least once until they become visible again
VSG::storage->particles_request_process(p_particles);
canvas_item->commands.push_back(part);
}
void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton) {
Item *canvas_item = canvas_item_owner.getornull(p_item);

View File

@@ -173,6 +173,7 @@ public:
void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID());
void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID());
void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID());
void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames);
void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform);
void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);

View File

@@ -877,7 +877,8 @@ public:
BIND2(particles_set_draw_passes, RID, int)
BIND3(particles_set_draw_pass_mesh, RID, int, RID)
BIND1R(Rect3, particles_get_current_aabb, RID);
BIND1R(Rect3, particles_get_current_aabb, RID)
BIND2(particles_set_emission_transform, RID, const Transform &)
#undef BINDBASE
//from now on, calls forwarded to this singleton
@@ -1049,6 +1050,7 @@ public:
BIND8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID)
BIND3(canvas_item_add_mesh, RID, const RID &, RID)
BIND3(canvas_item_add_multimesh, RID, RID, RID)
BIND6(canvas_item_add_particles, RID, RID, RID, RID, int, int)
BIND2(canvas_item_add_set_transform, RID, const Transform2D &)
BIND2(canvas_item_add_clip_ignore, RID, bool)
BIND2(canvas_item_set_sort_children_by_y, RID, bool)

View File

@@ -320,6 +320,7 @@ public:
FUNC2(particles_set_draw_passes, RID, int)
FUNC3(particles_set_draw_pass_mesh, RID, int, RID)
FUNC2(particles_set_emission_transform, RID, const Transform &)
FUNC1R(Rect3, particles_get_current_aabb, RID)
@@ -476,6 +477,7 @@ public:
FUNC8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID)
FUNC3(canvas_item_add_mesh, RID, const RID &, RID)
FUNC3(canvas_item_add_multimesh, RID, RID, RID)
FUNC6(canvas_item_add_particles, RID, RID, RID, RID, int, int)
FUNC2(canvas_item_add_set_transform, RID, const Transform2D &)
FUNC2(canvas_item_add_clip_ignore, RID, bool)
FUNC2(canvas_item_set_sort_children_by_y, RID, bool)