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Do not reflect the origin lines in a mirror

(cherry picked from commit 59c75b074a)
This commit is contained in:
Hakim
2024-01-30 22:57:02 +01:00
committed by Rémi Verschelde
parent 8e31ea244b
commit 9547818cc0

View File

@@ -6495,7 +6495,7 @@ void Node3DEditor::_init_indicators() {
// 3D editor origin line shader.
shader_type spatial;
render_mode blend_mix,cull_disabled,unshaded, fog_disabled;
render_mode blend_mix, cull_disabled, unshaded, fog_disabled;
void vertex() {
vec3 point_a = MODEL_MATRIX[3].xyz;
@@ -6607,7 +6607,6 @@ void fragment() {
RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
RS::get_singleton()->instance_set_ignore_culling(origin_instance, true);
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);