1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Edit TileMap only with TOOL_SELECT

This commit is contained in:
Tomasz Chabora
2019-08-21 15:34:06 +02:00
parent 48eaf14030
commit 9520d9706a
3 changed files with 8 additions and 2 deletions

View File

@@ -972,7 +972,7 @@ static inline Vector<Point2i> line(int x0, int x1, int y0, int y1) {
bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (!node || !node->get_tileset().is_valid() || !node->is_visible_in_tree())
if (!node || !node->get_tileset().is_valid() || !node->is_visible_in_tree() || CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT)
return false;
Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * node->get_global_transform();
@@ -1533,7 +1533,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
if (!node)
if (!node || CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT)
return;
Transform2D cell_xf = node->get_cell_transform();
@@ -2136,6 +2136,7 @@ void TileMapEditorPlugin::make_visible(bool p_visible) {
tile_map_editor->show();
tile_map_editor->get_toolbar()->show();
tile_map_editor->get_toolbar_right()->show();
CanvasItemEditor::get_singleton()->set_current_tool(CanvasItemEditor::TOOL_SELECT); //Change to TOOL_SELECT when TileMap node is selected, to prevent accidental movement.
} else {
tile_map_editor->hide();