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Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
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@@ -614,9 +614,9 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
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Set<String> valid_inheritors;
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valid_inheritors.insert(base);
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List<String> inheritors;
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List<StringName> inheritors;
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ObjectTypeDB::get_inheriters_from(base.strip_edges(),&inheritors);
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List<String>::Element *E=inheritors.front();
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List<StringName>::Element *E=inheritors.front();
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while(E) {
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valid_inheritors.insert(E->get());
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E=E->next();
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