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Several performance improvements, mainly in loading and instancing scenes and resources.

A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
This commit is contained in:
Juan Linietsky
2015-06-29 00:29:49 -03:00
parent 2b64f73b04
commit 95047562d7
62 changed files with 475 additions and 294 deletions

View File

@@ -614,9 +614,9 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
Set<String> valid_inheritors;
valid_inheritors.insert(base);
List<String> inheritors;
List<StringName> inheritors;
ObjectTypeDB::get_inheriters_from(base.strip_edges(),&inheritors);
List<String>::Element *E=inheritors.front();
List<StringName>::Element *E=inheritors.front();
while(E) {
valid_inheritors.insert(E->get());
E=E->next();