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Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
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@@ -79,7 +79,7 @@ void EditorHelpSearch::_update_search() {
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_parse_fs(EditorFileSystem::get_singleton()->get_filesystem());
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*/
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List<String> type_list;
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List<StringName> type_list;
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ObjectTypeDB::get_type_list(&type_list);
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DocData *doc=EditorHelp::get_doc_data();
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@@ -1241,13 +1241,13 @@ void EditorHelp::_update_doc() {
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class_list->clear();
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List<String> type_list;
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List<StringName> type_list;
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tree_item_map.clear();
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TreeItem *root = class_list->create_item();
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class_list->set_hide_root(true);
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List<String>::Element *I=type_list.front();
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List<StringName>::Element *I=type_list.front();
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for(Map<String,DocData::ClassDoc>::Element *E=doc->class_list.front();E;E=E->next()) {
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