You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
This commit is contained in:
@@ -128,7 +128,7 @@ void CreateDialog::_update_search() {
|
||||
_parse_fs(EditorFileSystem::get_singleton()->get_filesystem());
|
||||
*/
|
||||
|
||||
List<String> type_list;
|
||||
List<StringName> type_list;
|
||||
ObjectTypeDB::get_type_list(&type_list);
|
||||
|
||||
HashMap<String,TreeItem*> types;
|
||||
@@ -137,7 +137,7 @@ void CreateDialog::_update_search() {
|
||||
|
||||
root->set_text(0,base_type);
|
||||
|
||||
List<String>::Element *I=type_list.front();
|
||||
List<StringName>::Element *I=type_list.front();
|
||||
TreeItem *to_select=NULL;
|
||||
|
||||
for(;I;I=I->next()) {
|
||||
|
||||
Reference in New Issue
Block a user