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Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
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@@ -317,7 +317,7 @@ bool EditorExportPlatformAndroid::_set(const StringName& p_name, const Variant&
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apk_expansion_pkey=p_value;
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else if (n.begins_with("permissions/")) {
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String what = n.get_slice("/",1).to_upper();
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String what = n.get_slicec('/',1).to_upper();
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bool state = p_value;
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if (state)
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perms.insert(what);
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@@ -325,7 +325,7 @@ bool EditorExportPlatformAndroid::_set(const StringName& p_name, const Variant&
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perms.erase(what);
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} else if (n.begins_with("user_permissions/")) {
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int which = n.get_slice("/",1).to_int();
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int which = n.get_slicec('/',1).to_int();
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ERR_FAIL_INDEX_V(which,MAX_USER_PERMISSIONS,false);
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user_perms[which]=p_value;
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@@ -390,11 +390,11 @@ bool EditorExportPlatformAndroid::_get(const StringName& p_name,Variant &r_ret)
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r_ret=apk_expansion_pkey;
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else if (n.begins_with("permissions/")) {
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String what = n.get_slice("/",1).to_upper();
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String what = n.get_slicec('/',1).to_upper();
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r_ret = perms.has(what);
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} else if (n.begins_with("user_permissions/")) {
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int which = n.get_slice("/",1).to_int();
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int which = n.get_slicec('/',1).to_int();
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ERR_FAIL_INDEX_V(which,MAX_USER_PERMISSIONS,false);
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r_ret=user_perms[which];
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} else
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