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Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
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@@ -60,7 +60,7 @@ void ScriptDebuggerLocal::debug(ScriptLanguage *p_script,bool p_can_continue) {
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if (line.get_slice_count(" ")==1) {
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print_line("*Frame "+itos(current_frame)+" - "+p_script->debug_get_stack_level_source(current_frame)+":"+itos(p_script->debug_get_stack_level_line(current_frame))+" in function '"+p_script->debug_get_stack_level_function(current_frame)+"'");
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} else {
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int frame = line.get_slice(" ",1).to_int();
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int frame = line.get_slicec(' ',1).to_int();
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if (frame<0 || frame >=total_frames) {
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print_line("Error: Invalid frame.");
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} else {
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@@ -108,7 +108,7 @@ void ScriptDebuggerLocal::debug(ScriptLanguage *p_script,bool p_can_continue) {
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print_line("Usage: print <expre>");
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} else {
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String expr = line.get_slice(" ",2);
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String expr = line.get_slicec(' ',2);
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String res = p_script->debug_parse_stack_level_expression(current_frame,expr);
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print_line(res);
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}
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@@ -130,9 +130,9 @@ void ScriptDebuggerLocal::debug(ScriptLanguage *p_script,bool p_can_continue) {
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} else {
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String bppos=line.get_slice(" ",1);
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String source=bppos.get_slice(":",0).strip_edges();
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int line=bppos.get_slice(":",1).strip_edges().to_int();
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String bppos=line.get_slicec(' ',1);
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String source=bppos.get_slicec(':',0).strip_edges();
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int line=bppos.get_slicec(':',1).strip_edges().to_int();
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source = breakpoint_find_source(source);
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@@ -147,9 +147,9 @@ void ScriptDebuggerLocal::debug(ScriptLanguage *p_script,bool p_can_continue) {
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clear_breakpoints();
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} else {
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String bppos=line.get_slice(" ",1);
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String source=bppos.get_slice(":",0).strip_edges();
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int line=bppos.get_slice(":",1).strip_edges().to_int();
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String bppos=line.get_slicec(' ',1);
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String source=bppos.get_slicec(':',0).strip_edges();
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int line=bppos.get_slicec(':',1).strip_edges().to_int();
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source = breakpoint_find_source(source);
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