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Several performance improvements, mainly in loading and instancing scenes and resources.

A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
This commit is contained in:
Juan Linietsky
2015-06-29 00:29:49 -03:00
parent 2b64f73b04
commit 95047562d7
62 changed files with 475 additions and 294 deletions

View File

@@ -40,8 +40,8 @@ PropertyInfo MethodBind::get_argument_info(int p_argument) const {
PropertyInfo pi( get_argument_type(p_argument), name );
if ((pi.type==Variant::OBJECT) && name.find(":")!=-1) {
pi.hint=PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string=name.get_slice(":",1);
pi.name=name.get_slice(":",0);
pi.hint_string=name.get_slicec(':',1);
pi.name=name.get_slicec(':',0);
}
return pi;