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Several performance improvements, mainly in loading and instancing scenes and resources.

A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
This commit is contained in:
Juan Linietsky
2015-06-29 00:29:49 -03:00
parent 2b64f73b04
commit 95047562d7
62 changed files with 475 additions and 294 deletions

View File

@@ -1819,7 +1819,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path,const RES& p_
Property p;
p.name_idx=get_string_index(F->get().name);
p.value=E->get()->get(F->get().name);
if (F->get().usage&PROPERTY_USAGE_STORE_IF_NONZERO && p.value.is_zero())
if ((F->get().usage&PROPERTY_USAGE_STORE_IF_NONZERO && p.value.is_zero())||(F->get().usage&PROPERTY_USAGE_STORE_IF_NONONE && p.value.is_one()) )
continue;
p.pi=F->get();