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Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
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@@ -1772,6 +1772,7 @@ void _Thread::_start_func(void *ud) {
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memdelete(tud);
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Variant::CallError ce;
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const Variant* arg[1]={&t->userdata};
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t->ret=t->target_instance->call(t->target_method,arg,1,ce);
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if (ce.error!=Variant::CallError::CALL_OK) {
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@@ -1796,6 +1797,7 @@ void _Thread::_start_func(void *ud) {
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default: {}
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}
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ERR_EXPLAIN("Could not call function '"+t->target_method.operator String()+"'' starting thread ID: "+t->get_id()+" Reason: "+reason);
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ERR_FAIL();
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}
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