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mirror of https://github.com/godotengine/godot.git synced 2025-11-25 15:37:42 +00:00

Fix missing mipmaps for RB_TEX_BACK_COLOR

This commit is contained in:
Skorpnok
2025-11-18 20:37:25 +01:00
parent 9c561027fc
commit 94f433ccf6

View File

@@ -335,9 +335,13 @@ void RendererSceneRenderRD::_render_buffers_ensure_screen_texture(const RenderDa
if (reuse_blur_texture) {
rb->allocate_blur_textures();
} else {
uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
usage_bits |= can_use_storage ? RD::TEXTURE_USAGE_STORAGE_BIT : RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
rb->create_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_COLOR, rb->get_base_data_format(), usage_bits);
if (!rb->has_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_COLOR)) {
uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
usage_bits |= can_use_storage ? RD::TEXTURE_USAGE_STORAGE_BIT : RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
// This needs to have mipmaps if any shader needs textureLod to work on screen_texture
uint32_t mipmaps_required = Image::get_image_required_mipmaps(size.x, size.y, Image::FORMAT_RGBAH);
rb->create_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_COLOR, rb->get_base_data_format(), usage_bits, RenderingDeviceCommons::TEXTURE_SAMPLES_1, { 0, 0 }, 0U, mipmaps_required);
}
}
}