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Implement animation slice drawing in CanvasItem
* Added a function to ignore subsequent commands if they don't fall within the slice. * This will be used by the new TileMap to properly provide animated tiles.
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@@ -1294,6 +1294,7 @@ public:
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virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) = 0;
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virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0;
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virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0;
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virtual void canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) = 0;
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virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) = 0;
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virtual void canvas_item_set_z_index(RID p_item, int p_z) = 0;
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virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) = 0;
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