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Implement animation slice drawing in CanvasItem
* Added a function to ignore subsequent commands if they don't fall within the slice. * This will be used by the new TileMap to properly provide animated tiles.
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@@ -813,6 +813,8 @@ public:
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FUNC3(canvas_item_add_particles, RID, RID, RID)
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FUNC2(canvas_item_add_set_transform, RID, const Transform2D &)
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FUNC2(canvas_item_add_clip_ignore, RID, bool)
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FUNC5(canvas_item_add_animation_slice, RID, double, double, double, double)
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FUNC2(canvas_item_set_sort_children_by_y, RID, bool)
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FUNC2(canvas_item_set_z_index, RID, int)
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FUNC2(canvas_item_set_z_as_relative_to_parent, RID, bool)
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