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Implement animation slice drawing in CanvasItem
* Added a function to ignore subsequent commands if they don't fall within the slice. * This will be used by the new TileMap to properly provide animated tiles.
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@@ -1003,6 +1003,18 @@ void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore)
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ci->ignore = p_ignore;
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}
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void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
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Item *canvas_item = canvas_item_owner.getornull(p_item);
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ERR_FAIL_COND(!canvas_item);
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Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
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ERR_FAIL_COND(!as);
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as->animation_length = p_animation_length;
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as->slice_begin = p_slice_begin;
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as->slice_end = p_slice_end;
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as->offset = p_offset;
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}
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void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
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Item *canvas_item = canvas_item_owner.getornull(p_item);
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ERR_FAIL_COND(!canvas_item);
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