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Makes dictionary instead of string for visual shader version
Update doc/classes/VisualShader.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -146,11 +146,13 @@
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</method>
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</methods>
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<members>
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<member name="engine_version" type="Dictionary" setter="set_engine_version" getter="get_engine_version" default="{}">
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The Godot version this [VisualShader] was designed for, in the form of a [Dictionary] with [code]major[/code] and [code]minor[/code] keys with integer values. Example: [code]{"major": 4, "minor": 0}[/code]
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This is used by the editor to convert visual shaders from older Godot versions.
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</member>
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<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)">
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The offset vector of the whole graph.
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</member>
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<member name="version" type="String" setter="set_version" getter="get_version" default="""">
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</member>
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</members>
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<constants>
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<constant name="TYPE_VERTEX" value="0" enum="Type">
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