1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Makes dictionary instead of string for visual shader version

Update doc/classes/VisualShader.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
Yuri Roubinsky
2021-08-01 18:13:51 +03:00
parent 737d3d31a6
commit 94c6817b51
4 changed files with 44 additions and 20 deletions

View File

@@ -146,11 +146,13 @@
</method>
</methods>
<members>
<member name="engine_version" type="Dictionary" setter="set_engine_version" getter="get_engine_version" default="{}">
The Godot version this [VisualShader] was designed for, in the form of a [Dictionary] with [code]major[/code] and [code]minor[/code] keys with integer values. Example: [code]{"major": 4, "minor": 0}[/code]
This is used by the editor to convert visual shaders from older Godot versions.
</member>
<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)">
The offset vector of the whole graph.
</member>
<member name="version" type="String" setter="set_version" getter="get_version" default="&quot;&quot;">
</member>
</members>
<constants>
<constant name="TYPE_VERTEX" value="0" enum="Type">