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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

i18n: Proofreading of all strings

Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
This commit is contained in:
Rémi Verschelde
2016-05-19 00:08:12 +02:00
parent bc8df8feaa
commit 94c34ff890
66 changed files with 427 additions and 425 deletions

View File

@@ -743,7 +743,7 @@ void ShaderGraphView::_vec_op_changed(int p_op, int p_id){
void ShaderGraphView::_vec_scalar_op_changed(int p_op, int p_id){
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change VecxScalar Operator"));
ur->create_action(TTR("Change Vec Scalar Operator"));
ur->add_do_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,p_op);
ur->add_undo_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,graph->vec_scalar_op_node_get_op(type,p_id));
ur->add_do_method(this,"_update_graph");
@@ -902,7 +902,7 @@ void ShaderGraphView::_variant_edited() {
break;
}
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change default value"));
ur->create_action(TTR("Change Default Value"));
ur->add_do_method(graph.ptr(),"default_set_value",type,edited_id,edited_def, v);
ur->add_undo_method(graph.ptr(),"default_set_value",type,edited_id,edited_def, v2);
ur->add_do_method(this,"_update_graph");
@@ -1427,7 +1427,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // all inputs (case Shader type dependent)
case ShaderGraph::NODE_SCALAR_CONST: {
gn->set_title(TTR("Scalar"));
gn->set_title("Scalar");
SpinBox *sb = memnew( SpinBox );
sb->set_min(-100000);
sb->set_max(100000);
@@ -1440,7 +1440,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; //scalar constant
case ShaderGraph::NODE_VEC_CONST: {
gn->set_title(TTR("Vector"));
gn->set_title("Vector");
Array v3p(true);
for(int i=0;i<3;i++) {
HBoxContainer *hbc = memnew( HBoxContainer );
@@ -1469,11 +1469,11 @@ void ShaderGraphView::_create_node(int p_id) {
cpb->connect("color_changed",this,"_rgb_const_changed",varray(p_id));
gn->add_child(cpb);
Label *l = memnew( Label );
l->set_text(TTR("RGB"));
l->set_text("RGB");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
l = memnew( Label );
l->set_text(TTR("Alpha"));
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
@@ -1482,7 +1482,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; //rgb constant (shows a color picker instead)
case ShaderGraph::NODE_XFORM_CONST: {
gn->set_title(TTR("XForm"));
gn->set_title("XForm");
ToolButton *edit = memnew( ToolButton );
edit->set_text("edit..");
edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit));
@@ -1492,7 +1492,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // 4x4 matrix constant
case ShaderGraph::NODE_TIME: {
gn->set_title(TTR("Time"));
gn->set_title("Time");
Label *l = memnew( Label );
l->set_text("(s)");
l->set_align(Label::ALIGN_RIGHT);
@@ -1502,24 +1502,24 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // time in seconds
case ShaderGraph::NODE_SCREEN_TEX: {
gn->set_title(TTR("ScreenTex"));
gn->set_title("ScreenTex");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (!graph->is_slot_connected(type,p_id,0)) {
Vector3 v = graph->default_get_value(type, p_id, 0);
hbc->add_child(make_editor(TTR("UV: ") + v,gn,p_id,0,Variant::VECTOR3));
hbc->add_child(make_editor("UV: " + v,gn,p_id,0,Variant::VECTOR3));
} else {
hbc->add_child(make_label(TTR("UV"),Variant::VECTOR3));
hbc->add_child(make_label("UV",Variant::VECTOR3));
}
hbc->add_spacer();
hbc->add_child( memnew(Label(TTR("RGB"))));
hbc->add_child( memnew(Label("RGB")));
gn->add_child(hbc);
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
} break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
case ShaderGraph::NODE_SCALAR_OP: {
gn->set_title(TTR("ScalarOp"));
gn->set_title("ScalarOp");
static const char* op_name[ShaderGraph::SCALAR_MAX_OP]={
("Add"),
("Sub"),
@@ -1567,7 +1567,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
case ShaderGraph::NODE_VEC_OP: {
gn->set_title(TTR("VecOp"));
gn->set_title("VecOp");
static const char* op_name[ShaderGraph::VEC_MAX_OP]={
("Add"),
("Sub"),
@@ -1615,7 +1615,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc)
case ShaderGraph::NODE_VEC_SCALAR_OP: {
gn->set_title(TTR("VecScalarOp"));
gn->set_title("VecScalarOp");
static const char* op_name[ShaderGraph::VEC_SCALAR_MAX_OP]={
("Mul"),
("Div"),
@@ -1657,7 +1657,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
case ShaderGraph::NODE_RGB_OP: {
gn->set_title(TTR("RGB Op"));
gn->set_title("RGB Op");
static const char* op_name[ShaderGraph::RGB_MAX_OP]={
("Screen"),
("Difference"),
@@ -1702,7 +1702,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc.
case ShaderGraph::NODE_XFORM_MULT: {
gn->set_title(TTR("XFMult"));
gn->set_title("XFMult");
HBoxContainer *hbc = memnew( HBoxContainer );
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a",Variant::TRANSFORM));
@@ -1725,9 +1725,9 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // mat4 x mat4
case ShaderGraph::NODE_XFORM_VEC_MULT: {
gn->set_title(TTR("XFVecMult"));
gn->set_title("XFVecMult");
CheckBox *button = memnew (CheckBox(TTR("RotOnly")));
CheckBox *button = memnew (CheckBox("RotOnly"));
button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
@@ -1758,10 +1758,10 @@ void ShaderGraphView::_create_node(int p_id) {
} break;
case ShaderGraph::NODE_XFORM_VEC_INV_MULT: {
gn->set_title(TTR("XFVecInvMult"));
gn->set_title("XFVecInvMult");
CheckBox *button = memnew( CheckBox(TTR("RotOnly")));
CheckBox *button = memnew( CheckBox("RotOnly"));
button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
@@ -1793,7 +1793,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // mat4 x vec3 inverse mult (with no-translation option)
case ShaderGraph::NODE_SCALAR_FUNC: {
gn->set_title(TTR("ScalarFunc"));
gn->set_title("ScalarFunc");
static const char* func_name[ShaderGraph::SCALAR_MAX_FUNC]={
("Sin"),
("Cos"),
@@ -1846,7 +1846,7 @@ void ShaderGraphView::_create_node(int p_id) {
gn->set_title(TTR("VecFunc"));
gn->set_title("VecFunc");
static const char* func_name[ShaderGraph::VEC_MAX_FUNC]={
("Normalize"),
("Saturate"),
@@ -1882,7 +1882,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc)
case ShaderGraph::NODE_VEC_LEN: {
gn->set_title(TTR("VecLength"));
gn->set_title("VecLength");
HBoxContainer *hbc = memnew( HBoxContainer );
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("in", Variant::VECTOR3));
@@ -1899,7 +1899,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // vec3 length
case ShaderGraph::NODE_DOT_PROD: {
gn->set_title(TTR("DotProduct"));
gn->set_title("DotProduct");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
@@ -1924,7 +1924,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // vec3 . vec3 (dot product -> scalar output)
case ShaderGraph::NODE_VEC_TO_SCALAR: {
gn->set_title(TTR("Vec2Scalar"));
gn->set_title("Vec2Scalar");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
@@ -1955,7 +1955,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // 1 vec3 input: { } break; 3 scalar outputs
case ShaderGraph::NODE_SCALAR_TO_VEC: {
gn->set_title(TTR("Scalar2Vec"));
gn->set_title("Scalar2Vec");
HBoxContainer *hbc = memnew( HBoxContainer );
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("x", Variant::REAL));
@@ -1986,7 +1986,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // 3 scalar input: { } break; 1 vec3 output
case ShaderGraph::NODE_VEC_TO_XFORM: {
gn->set_title(TTR("Vec2XForm"));
gn->set_title("Vec2XForm");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
@@ -2025,7 +2025,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // 3 vec input: { } break; 1 xform output
case ShaderGraph::NODE_XFORM_TO_VEC: {
gn->set_title(TTR("XForm2Vec"));
gn->set_title("XForm2Vec");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
@@ -2057,7 +2057,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // 3 vec input: { } break; 1 xform output
case ShaderGraph::NODE_SCALAR_INTERP: {
gn->set_title(TTR("ScalarInterp"));
gn->set_title("ScalarInterp");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
@@ -2090,7 +2090,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // scalar interpolation (with optional curve)
case ShaderGraph::NODE_VEC_INTERP: {
gn->set_title(TTR("VecInterp"));
gn->set_title("VecInterp");
HBoxContainer *hbc = memnew( HBoxContainer );
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label("a", Variant::VECTOR3));
@@ -2174,7 +2174,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // scalar interpolation (with optional curve)
case ShaderGraph::NODE_CURVE_MAP: {
gn->set_title(TTR("CurveMap"));
gn->set_title("CurveMap");
GraphCurveMapEdit * map = memnew( GraphCurveMapEdit );
DVector<Vector2> points = graph->curve_map_node_get_points(type,p_id);
@@ -2221,7 +2221,7 @@ void ShaderGraphView::_create_node(int p_id) {
case ShaderGraph::NODE_SCALAR_INPUT: {
gn->set_title(TTR("ScalarUniform"));
gn->set_title("ScalarUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
@@ -2238,7 +2238,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // scalar uniform (assignable in material)
case ShaderGraph::NODE_VEC_INPUT: {
gn->set_title(TTR("VectorUniform"));
gn->set_title("VectorUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
@@ -2265,7 +2265,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // vec3 uniform (assignable in material)
case ShaderGraph::NODE_RGB_INPUT: {
gn->set_title(TTR("ColorUniform"));
gn->set_title("ColorUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
@@ -2275,11 +2275,11 @@ void ShaderGraphView::_create_node(int p_id) {
cpb->connect("color_changed",this,"_rgb_input_changed",varray(p_id));
gn->add_child(cpb);
Label *l = memnew( Label );
l->set_text(TTR("RGB"));
l->set_text("RGB");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
l = memnew( Label );
l->set_text(TTR("Alpha"));
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
@@ -2289,7 +2289,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // color uniform (assignable in material)
case ShaderGraph::NODE_XFORM_INPUT: {
gn->set_title(TTR("XFUniform"));
gn->set_title("XFUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
@@ -2303,7 +2303,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // mat4 uniform (assignable in material)
case ShaderGraph::NODE_TEXTURE_INPUT: {
gn->set_title(TTR("TexUniform"));
gn->set_title("TexUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
@@ -2321,18 +2321,18 @@ void ShaderGraphView::_create_node(int p_id) {
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label(TTR("UV"), Variant::VECTOR3));
hbc->add_child(make_label("UV", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String(TTR("UV: "))+v,gn,p_id,0,Variant::VECTOR3));
hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3));
}
hbc->add_spacer();
Label *l=memnew(Label(TTR("RGB")));
Label *l=memnew(Label("RGB"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
l = memnew( Label );
l->set_text(TTR("Alpha"));
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
@@ -2342,7 +2342,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // texture input (assignable in material)
case ShaderGraph::NODE_CUBEMAP_INPUT: {
gn->set_title(TTR("TexUniform"));
gn->set_title("TexUniform");
LineEdit *le = memnew( LineEdit );
gn->add_child(le);
le->set_text(graph->input_node_get_name(type,p_id));
@@ -2357,18 +2357,18 @@ void ShaderGraphView::_create_node(int p_id) {
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label(TTR("UV"), Variant::VECTOR3));
hbc->add_child(make_label("UV", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String(TTR("UV: "))+v,gn,p_id,0,Variant::VECTOR3));
hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3));
}
hbc->add_spacer();
Label *l=memnew(Label(TTR("RGB")));
Label *l=memnew(Label("RGB"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
l = memnew( Label );
l->set_text(TTR("Alpha"));
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
@@ -2378,22 +2378,22 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // cubemap input (assignable in material)
case ShaderGraph::NODE_DEFAULT_TEXTURE: {
gn->set_title(TTR("CanvasItemTex"));
gn->set_title("CanvasItemTex");
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->add_constant_override("separation",0);
if (graph->is_slot_connected(type, p_id, 0)) {
hbc->add_child(make_label(TTR("UV"), Variant::VECTOR3));
hbc->add_child(make_label("UV", Variant::VECTOR3));
} else {
Vector3 v = graph->default_get_value(type,p_id,0);
hbc->add_child(make_editor(String(TTR("UV: "))+v,gn,p_id,0,Variant::VECTOR3));
hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3));
}
hbc->add_spacer();
Label *l=memnew(Label(TTR("RGB")));
Label *l=memnew(Label("RGB"));
l->set_align(Label::ALIGN_RIGHT);
hbc->add_child(l);
gn->add_child(hbc);
l = memnew( Label );
l->set_text(TTR("Alpha"));
l->set_text("Alpha");
l->set_align(Label::ALIGN_RIGHT);
gn->add_child(l);
@@ -2404,7 +2404,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
case ShaderGraph::NODE_OUTPUT: {
gn->set_title(TTR("Output"));
gn->set_title("Output");
gn->set_show_close_button(false);
List<ShaderGraph::SlotInfo> si;
@@ -2412,22 +2412,22 @@ void ShaderGraphView::_create_node(int p_id) {
Array colors;
colors.push_back("Color");
colors.push_back(TTR("LightColor"));
colors.push_back("LightColor");
colors.push_back("Light");
colors.push_back(TTR("Diffuse"));
colors.push_back(TTR("Specular"));
colors.push_back(TTR("Emmision"));
colors.push_back("Diffuse");
colors.push_back("Specular");
colors.push_back("Emmision");
Array reals;
reals.push_back(TTR("Alpha"));
reals.push_back(TTR("DiffuseAlpha"));
reals.push_back(TTR("NormalMapDepth"));
reals.push_back(TTR("SpecExp"));
reals.push_back(TTR("Glow"));
reals.push_back(TTR("ShadeParam"));
reals.push_back(TTR("SpecularExp"));
reals.push_back(TTR("LightAlpha"));
reals.push_back(TTR("PointSize"));
reals.push_back(TTR("Discard"));
reals.push_back("Alpha");
reals.push_back("DiffuseAlpha");
reals.push_back("NormalMapDepth");
reals.push_back("SpecExp");
reals.push_back("Glow");
reals.push_back("ShadeParam");
reals.push_back("SpecularExp");
reals.push_back("LightAlpha");
reals.push_back("PointSize");
reals.push_back("Discard");
int idx=0;
for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
@@ -2448,7 +2448,7 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // output (case Shader type dependent)
case ShaderGraph::NODE_COMMENT: {
gn->set_title(TTR("Comment"));
gn->set_title("Comment");
TextEdit *te = memnew(TextEdit);
te->set_custom_minimum_size(Size2(100,100));
gn->add_child(te);