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mirror of https://github.com/godotengine/godot.git synced 2026-01-05 19:31:35 +00:00

i18n: Proofreading of all strings

Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
This commit is contained in:
Rémi Verschelde
2016-05-19 00:08:12 +02:00
parent bc8df8feaa
commit 94c34ff890
66 changed files with 427 additions and 425 deletions

View File

@@ -496,7 +496,7 @@ void AnimationPlayerEditor::_animation_name_edited() {
}
if (player->has_animation(new_name)) {
error_dialog->set_text(TTR("ERROR: Animation Name Already Exists!"));
error_dialog->set_text(TTR("ERROR: Animation name already exists!"));
error_dialog->popup_centered_minsize();
return;
}
@@ -1022,7 +1022,7 @@ void AnimationPlayerEditor::_editor_store() {
return; //already there
undo_redo->create_action(TTR("Store anim in editor"));
undo_redo->create_action("Store anim in editor");
undo_redo->add_do_method(key_editor,"set_animation",anim);
undo_redo->add_undo_method(key_editor,"remove_animation",anim);
undo_redo->commit_action();
@@ -1044,7 +1044,7 @@ void AnimationPlayerEditor::_editor_load(){
String base=anim->get_name();
bool noname=false;
if (base=="") {
base=TTR("New Anim");
base="New Anim";
noname=true;
}
@@ -1063,7 +1063,7 @@ void AnimationPlayerEditor::_editor_load(){
if (noname)
anim->set_name(base);
undo_redo->create_action(TTR("Add Animation From Editor"));
undo_redo->create_action("Add Animation From Editor");
undo_redo->add_do_method(player,"add_animation",base,anim);
undo_redo->add_undo_method(player,"remove_animation",base);
undo_redo->add_do_method(this,"_animation_player_changed",player);
@@ -1298,7 +1298,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
Label * l;
/*l= memnew( Label );
l->set_text(TTR("Animation Player:"));
l->set_text("Animation Player:");
add_child(l);*/
HBoxContainer *hb = memnew( HBoxContainer );
@@ -1306,11 +1306,11 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
play_bw_from = memnew( ToolButton );
play_bw_from->set_tooltip(TTR("Play backwards selected animation from current pos. (A)"));
play_bw_from->set_tooltip(TTR("Play selected animation backwards from current pos. (A)"));
hb->add_child(play_bw_from);
play_bw = memnew( ToolButton );
play_bw->set_tooltip(TTR("Play backwards selected animation from end. (Shift+A)"));
play_bw->set_tooltip(TTR("Play selected animation backwards from end. (Shift+A)"));
hb->add_child(play_bw);
stop = memnew( ToolButton );
@@ -1391,7 +1391,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
autoplay = memnew( ToolButton );
hb->add_child(autoplay);
autoplay->set_tooltip(TTR("Autoplay On Load"));
autoplay->set_tooltip(TTR("Autoplay on Load"));
@@ -1405,7 +1405,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
tool_anim->get_popup()->add_item(TTR("Copy Animation"),TOOL_COPY_ANIM);
tool_anim->get_popup()->add_item(TTR("Paste Animation"),TOOL_PASTE_ANIM);
//tool_anim->get_popup()->add_separator();
//tool_anim->get_popup()->add_item(TTR("Edit Anim Resource"),TOOL_PASTE_ANIM);
//tool_anim->get_popup()->add_item("Edit Anim Resource",TOOL_PASTE_ANIM);
hb->add_child(tool_anim);
nodename = memnew( Button );
@@ -1444,7 +1444,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
error_dialog = memnew( ConfirmationDialog );
error_dialog->get_ok()->set_text(TTR("Close"));
//error_dialog->get_cancel()->set_text(TTR("Close"));
//error_dialog->get_cancel()->set_text("Close");
error_dialog->set_text(TTR("Error!"));
add_child(error_dialog);
@@ -1459,7 +1459,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
blend_editor.dialog->set_child_rect(blend_vb);
blend_editor.tree = memnew( Tree );
blend_editor.tree->set_columns(2);
blend_vb->add_margin_child(TTR("Blend Times: "),blend_editor.tree,true);
blend_vb->add_margin_child(TTR("Blend Times:"),blend_editor.tree,true);
blend_editor.next = memnew( OptionButton );
blend_vb->add_margin_child(TTR("Next (Auto Queue):"),blend_editor.next);
blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));