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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

shader editor context menu and line operations and style fix

This commit is contained in:
Ian
2017-11-10 23:07:41 -05:00
parent fc299b4f37
commit 94b3e786cd
5 changed files with 385 additions and 62 deletions

View File

@@ -33,6 +33,7 @@
#include "editor/code_editor.h"
#include "editor/editor_plugin.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/main/timer.h"
@@ -61,9 +62,9 @@ public:
ShaderTextEditor();
};
class ShaderEditor : public VBoxContainer {
class ShaderEditor : public PanelContainer {
GDCLASS(ShaderEditor, VBoxContainer);
GDCLASS(ShaderEditor, PanelContainer);
enum {
@@ -73,6 +74,14 @@ class ShaderEditor : public VBoxContainer {
EDIT_COPY,
EDIT_PASTE,
EDIT_SELECT_ALL,
EDIT_MOVE_LINE_UP,
EDIT_MOVE_LINE_DOWN,
EDIT_INDENT_LEFT,
EDIT_INDENT_RIGHT,
EDIT_DELETE_LINE,
EDIT_CLONE_DOWN,
EDIT_TOGGLE_COMMENT,
EDIT_COMPLETE,
SEARCH_FIND,
SEARCH_FIND_NEXT,
SEARCH_FIND_PREV,
@@ -84,6 +93,7 @@ class ShaderEditor : public VBoxContainer {
MenuButton *edit_menu;
MenuButton *search_menu;
MenuButton *settings_menu;
PopupMenu *context_menu;
uint64_t idle;
GotoLineDialog *goto_line_dialog;
@@ -100,6 +110,8 @@ class ShaderEditor : public VBoxContainer {
protected:
void _notification(int p_what);
static void _bind_methods();
void _make_context_menu(bool p_selection);
void _text_edit_gui_input(const Ref<InputEvent> &ev);
public:
void apply_shaders();
@@ -110,7 +122,7 @@ public:
virtual Size2 get_minimum_size() const { return Size2(0, 200); }
void save_external_data();
ShaderEditor();
ShaderEditor(EditorNode *p_node);
};
class ShaderEditorPlugin : public EditorPlugin {