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Document the GDNative singleton method prefix being changeable
This also tweaks error messages to remove hardcoded references to the default `godot_` prefix.
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@@ -339,7 +339,7 @@ bool GDNative::initialize() {
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if (err || !library_init) {
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OS::get_singleton()->close_dynamic_library(native_handle);
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native_handle = NULL;
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ERR_PRINT("Failed to obtain godot_gdnative_init symbol");
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ERR_PRINTS("Failed to obtain " + library->get_symbol_prefix() + "gdnative_init symbol");
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return false;
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}
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