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Little Bits
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
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@@ -1786,6 +1786,17 @@ void VisualServerRaster::scenario_set_environment(RID p_scenario, RID p_environm
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}
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void VisualServerRaster::scenario_set_fallback_environment(RID p_scenario, RID p_environment) {
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VS_CHANGED;
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Scenario *scenario = scenario_owner.get(p_scenario);
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ERR_FAIL_COND(!scenario);
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scenario->fallback_environment=p_environment;
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}
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RID VisualServerRaster::scenario_get_environment(RID p_scenario, RID p_environment) const{
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const Scenario *scenario = scenario_owner.get(p_scenario);
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@@ -5516,8 +5527,10 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
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RID environment;
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if (p_camera->env.is_valid()) //camera has more environment priority
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environment=p_camera->env;
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else
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else if (p_scenario->environment.is_valid())
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environment=p_scenario->environment;
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else
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environment=p_scenario->fallback_environment;
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rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug);
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rasterizer->set_viewport(viewport_rect);
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