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Little Bits
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
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@@ -363,12 +363,13 @@ RID Rasterizer::fixed_material_create() {
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FixedMaterial &fm=*fixed_materials[mat];
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fm.self=mat;
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fm.get_key();
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material_set_flag(mat,VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB,true);
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for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) {
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material_set_param(mat,_fixed_material_param_names[i],fm.param[i]); //must be there
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}
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fixed_material_dirty_list.add(&fm.dirty_list);
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//print_line("FMC: "+itos(mat.get_id()));
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//print_line("FMC: "+itos(mat.get_id()));
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return mat;
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}
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